huntd —
hunt daemon, back-end for hunt game
huntd controls the multi-player
  hunt(6) game.
The -s option is for running
    huntd forever (server mode). This is similar to
    running it under the control of
    inetd(8) (see below), but it
    consumes a process table entry when no one is playing.
The -p option can be either a pathname, in
    which case a local socket by that name is used for the game, or a number, in
    which case it selects an alternate port number for the internet socket used
    for the game. This allows for private games of hunt.
To run huntd from
  inetd(8), you'll need to
  uncomment the following line in /etc/inetd.conf:
hunt dgram udp wait nobody /usr/games/huntd huntd
 
Do not use any of the command line options; if you want
  inetd(8) to start up
  huntd on a private port, change the port listed for
  hunt in /etc/services.
When hunt(6) starts up, it
  broadcasts on the local area net (using the broadcast address for each
  interface) to find a hunt game in progress. If a
  huntd hears the request, it sends back the port number
  for the hunt process to connect to. Otherwise, the
  hunt process starts up a huntd
  on the local machine and tries to rendezvous with it.
Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab