actor PlasmaDetonator : Inventory
{
	inventory.amount 1
	inventory.maxamount 100
	inventory.pickupsound "misc/plasmadetonator/pickup"
	states
	{
		Spawn:
			DBOM A -1
			stop
	}
}

actor PlasmaDetonatorDrop : SmartAnimation
{
	deathsound "misc/plasmadetonator/explosion"
	states
	{
		Spawn:
			DBOM ABABABABABAB 10
		Death:
			PEXP A 0 A_Scream
			PEXP A random(1.5, 3) A_InitSmartAnim(random(3, 6))
			PEXP BCDEFGH 1.5 A_SmartAnimDelay
			stop
	}
}

actor SecurityCube
{
	health 175
	+SOLID
	+DONTRIP
	states
	{
		Spawn:
			CUBE ABCDEFGHIJ 2.5 bright
			loop
		Death:
			CUBE KLMNOPQR 2.5 bright
			CUBE S -1 bright
			stop
	}
}
