9#define EXPL_MODE_SHIP ( 1 << 0 )
10#define EXPL_MODE_MISSILE ( 1 << 1 )
11#define EXPL_MODE_BOLT ( 1 << 2 )
13void expl_explode(
double x,
double y,
double vx,
double vy,
double radius,
16 const Pilot *parent,
int mode );
void expl_explode(double x, double y, double vx, double vy, double radius, const Damage *dmg, const Pilot *parent, int mode)
Does explosion in a radius (damage and graphics).
void expl_explodeDamage(double x, double y, double radius, const Damage *dmg, const Pilot *parent, int mode)
Does explosion damage in a radius.
Core damage that an outfit does.
The representation of an in-game pilot.