Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- c -
- can_land : Spob
- canmodify : CstSlotWidget
- cap_cargo : Pilot, Ship
- capacity : Trail_spfx
- caption : InfoButton_t
- cargo : Mission, ShipStats
- cargo_free : Pilot
- cargo_inertia : ShipStats
- cargo_mod : ShipStats
- cdelay : Pilot
- ch : _linepos_t
- chain : translation_t
- chain_lang : translation_t
- chance : EventData, MissionAvail_t, tech_item_t
- channels : alSound, Animation
- chapter : EventData, MissionAvail_t, ndata_start_t, nsave_t, Player_t
- chapter_re : EventData, MissionAvail_t
- children : Node
- chunk : EventData, MissionData
- claims : Event_t, Mission
- claims_soft : StarSystem
- class : Ship, Spob
- class_display : Ship
- cnt : CommodityPrice
- codepoint : glFontGlyph
- col : background_image_t, glFontRestore, omsg_t, TrailStyle
- col_size : OutfitGFX
- colour : Faction, Light, OutfitBeamData
- colourblind_correct : PlayerConf_t
- colourblind_sim : PlayerConf_t
- colourblind_type : PlayerConf_t
- comm : tech_item_t
- comm_msg : Pilot
- comm_msgTimer : Pilot
- comm_msgWidth : Pilot
- commodities : Pilot, Spob
- commodity : HookParam, PilotCommodity
- commodityPrice : Spob
- compatibility : plugin_t
- compatible : nsave_t, plugin_t
- compression_mult : PlayerConf_t
- compression_velocity : PlayerConf_t
- cond : EventData, LuaAudio_t, MissionAvail_t, Outfit, Ship, vpoolThreadData
- cond_chunk : EventData, MissionAvail_t
- condstr : Outfit, Ship
- context : glInfo
- control_rate : AI_Profile
- cooldown : OutfitModificationData
- cooldown_mod : ShipStats
- cooldown_time : ShipStats
- cosa : JumpPoint
- count : md5_state_t, vpoolThreadData
- coverage : LanguageOption
- cpu : Outfit, Pilot, Ship
- cpu_max : Pilot, ShipStats
- cpu_mod : ShipStats
- created : Hook
- credits : ndata_start_t, nsave_t, Pilot
- crew : Pilot, Ship, ShipStats
- crew_mod : ShipStats
- ctimer : Pilot
- cur : AnimationSampler
- current_fbo : glInfo
- curUsed : SystemPresence