Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- n -
- n : AnimationSampler
- nafterburners : Pilot
- name : AI_Profile, alSound, Animation, AsteroidType, AsteroidTypeGroup, Commodity, CommodityPrice, Difficulty, DTYPE, EffectData, EventData, Faction, FactionPresence, glFontFile, glTexture, HunkProperties, LuaAudio_t, LuaAudioEfx_t, lvar, MapShader, Material, MissionData, ndata_start_t, Node, NPC_t, ObjectCache, Outfit, Pilot, pL_flag, Player_t, PlayerItem, plugin_t, Scene, Ship, ShipOutfitSlot, ShipStatsLookup, SlotProperty_t, SPFX_Base, Spob, StarSystem, Task, tech_group_t, TrailSpec, UniDiffData_t, UniHunkTarget_t, VirtualSpob
- nanimations : GltfObject
- nav_anchor : Pilot
- nav_asteroid : Pilot
- nav_hyperspace : Pilot
- nav_spob : Pilot
- nbeams : Pilot
- ncannons : Pilot
- nchannels : Animation
- nchildren : Node
- ncols : LuaLinOpt_t
- ndata : PlayerConf_t
- ndim : perlin_data_t
- nebu_absorb : ShipStats
- nebu_density : StarSystem
- nebu_hue : StarSystem
- nebu_nonuniformity : PlayerConf_t
- nebu_saturation : PlayerConf_t
- nebu_scale : PlayerConf_t
- nebu_visibility : ShipStats
- nebu_volatility : StarSystem
- nebula : TrailSpec
- neutrals : Faction
- next : alVoice, glFontGlyph, Hook, HookQueue_t, Node, NTimeUpdate_t, ShipStatList, SysNode, Task, translation_t
- nfighterbays : Pilot
- nh : glInfo
- nidx : MeshPrimitive
- nlights : Lighting
- nmaterials : GltfObject
- nmax : AsteroidAnchor
- nmeshes : GltfObject
- nmono : alInfo_t
- nnodes : GltfObject, Scene
- no_soft_breaks : glPrintLineIterator
- nocleanup : LuaAudio_t
- node : vpoolThreadData
- nodes : GltfObject, Scene
- noengine : Ship
- nosave : PlayerConf_t
- noshadows : Material
- nosound : PlayerConf_t
- note : StarSystem
- notresizable : PlayerConf_t
- npc : Mission
- npc_desc : Mission
- nplurals : msgcat_t
- nprimitives : Mesh
- npt : CollPolyView
- nrows : LuaLinOpt_t
- nsamplers : Animation
- nscenes : GltfObject
- nsources : alGroup_t
- nstereo : alInfo_t
- nt : Node
- ntorig : Node
- nturrets : Pilot
- num : HookParam, lvar
- nvbo : glFontStash
- nw : glInfo