Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- r -
- r : Effect, glColour_, glInfo, NodeTransform, Pilot, Trail_spfx, Weapon
- r_lock : ThreadQueue
- radar_res : Player_t
- radiosity : background_image_t
- radius : AsteroidAnchor, AsteroidExclusion, GltfObject, JumpPoint, LuaSpfxData_t, MapOverlayPos, Node, OutfitBoltData, OutfitLauncherData, Spob, StarSystem
- ran_once : Hook
- range : OutfitBeamData, OutfitBoltData, PilotWeaponSet, SpobPresence, WeaponCollision
- range2 : PilotWeaponSetOutfit
- range_min : PilotWeaponSet
- range_mod : Weapon
- rank : UnionFind
- rarity : AsteroidReward, Outfit, Ship
- raw_price : Commodity
- rawdata : Ship
- real_vel : Weapon
- redirect_file : PlayerConf_t
- ref : HookParam
- ref_control : AI_Profile
- ref_control_manual : AI_Profile
- ref_create : AI_Profile
- ref_refuel : AI_Profile
- refcount : glFontFile, glFontStash, LuaBuffer_t, ObjectCache, ovr_marker_t, Trail_spfx
- refuel_amount : Pilot
- reload_time : OutfitFighterBayData, OutfitLauncherData
- remove : LuaSpfxData_t
- render_bg : LuaSpfxData_t
- render_fg : LuaSpfxData_t
- render_mg : LuaSpfxData_t
- repeat_delay : PlayerConf_t
- repeat_freq : PlayerConf_t
- required : ShipOutfitSlot, SlotProperty_t
- res : Hook, Radar
- reserve : ThreadQueue
- resist : OutfitLauncherData
- restore : Mesg
- ret : nsave_t, ShipThreadData
- returnJump : JumpPoint
- reverse : HunkProperties
- reward : Mission
- reward_value : Mission
- rg_max_scale : LuaAudio_t
- rg_scale_factor : LuaAudio_t
- rh : glInfo
- roughnessFactor : Material
- rows : glFontTex
- rtimer : PilotOutfitSlot
- rumble : OutfitAfterburnerData
- rw : glInfo, LuaFile_t
- rx : NebulaPuff
- ry : NebulaPuff