naev
0.12.5
Here is a list of all documented functions with links to the documentation:
- f -
faction_addAlly() :
faction.c
faction_addEnemy() :
faction.c
faction_addStandingScript() :
faction.c
faction_clearAlly() :
faction.c
faction_clearEnemy() :
faction.c
faction_clearKnown() :
faction.c
faction_colour() :
faction.c
faction_computeGrid() :
faction.c
faction_default_ai() :
faction.c
faction_description() :
faction.c
faction_dynAdd() :
faction.c
faction_exists() :
faction.c
faction_freeOne() :
faction.c
faction_generators() :
faction.c
faction_get() :
faction.c
faction_getAll() :
faction.c
faction_getAllies() :
faction.c
faction_getAllVisible() :
faction.c
faction_getEnemies() :
faction.c
faction_getEquipper() :
faction.c
faction_getGroup() :
faction.c
faction_getKnown() :
faction.c
faction_getRaw() :
faction.c
faction_getScheduler() :
faction.c
faction_getStandingBroad() :
faction.c
faction_getStandingText() :
faction.c
faction_getStandingTextAtValue() :
faction.c
faction_hit() :
faction.c
faction_hitLua() :
faction.c
faction_hitTest() :
faction.c
FACTION_ID_TO_INDEX() :
safelanes.c
faction_isDynamic() :
faction.c
faction_isFaction() :
faction.c
faction_isInvisible() :
faction.c
faction_isKnown() :
faction.c
faction_isPlayerEnemy() :
faction.c
faction_isPlayerFriend() :
faction.c
faction_isStatic() :
faction.c
faction_lane_base_cost() :
faction.c
faction_lane_length_per_presence() :
faction.c
faction_logo() :
faction.c
faction_longname() :
faction.c
faction_mapname() :
faction.c
faction_modPlayer() :
faction.c
faction_modPlayerRaw() :
faction.c
faction_modPlayerSingle() :
faction.c
faction_name() :
faction.c
faction_parse() :
faction.c
faction_parseSocial() :
faction.c
faction_reputation() :
faction.c
faction_reputationColour() :
faction.c
faction_reputationColourChar() :
faction.c
faction_reputationDefault() :
faction.c
faction_reputationMax() :
faction.c
faction_rmAlly() :
faction.c
faction_rmEnemy() :
faction.c
faction_sanitizePlayer() :
faction.c
faction_setInvisible() :
faction.c
faction_setKnown() :
faction.c
faction_setReputation() :
faction.c
faction_shortname() :
faction.c
faction_tags() :
faction.c
faction_updateGlobal() :
faction.c
faction_usesHiddenJumps() :
faction.c
factionL_allies() :
nlua_faction.c
factionL_applyLocalThreshold() :
nlua_faction.c
factionL_areallies() :
nlua_faction.c
factionL_areenemies() :
nlua_faction.c
factionL_areneutral() :
nlua_faction.c
factionL_colour() :
nlua_faction.c
factionL_dynAdd() :
nlua_faction.c
factionL_dynAlly() :
nlua_faction.c
factionL_dynEnemy() :
nlua_faction.c
factionL_enemies() :
nlua_faction.c
factionL_eq() :
nlua_faction.c
factionL_exists() :
nlua_faction.c
factionL_get() :
nlua_faction.c
factionL_getAll() :
nlua_faction.c
factionL_hit() :
nlua_faction.c
factionL_hitTest() :
nlua_faction.c
factionL_isInvisible() :
nlua_faction.c
factionL_isKnown() :
nlua_faction.c
factionL_isStatic() :
nlua_faction.c
factionL_logo() :
nlua_faction.c
factionL_longname() :
nlua_faction.c
factionL_modplayer() :
nlua_faction.c
factionL_modplayerraw() :
nlua_faction.c
factionL_modplayersingle() :
nlua_faction.c
factionL_name() :
nlua_faction.c
factionL_nameRaw() :
nlua_faction.c
factionL_player() :
nlua_faction.c
factionL_playerstanding() :
nlua_faction.c
factionL_playerstandingdefault() :
nlua_faction.c
factionL_reputationDefault() :
nlua_faction.c
factionL_reputationGlobal() :
nlua_faction.c
factionL_reputationOverride() :
nlua_faction.c
factionL_reputationText() :
nlua_faction.c
factionL_setKnown() :
nlua_faction.c
factionL_setplayerstanding() :
nlua_faction.c
factionL_setReputationGlobal() :
nlua_faction.c
factionL_setReputationOverride() :
nlua_faction.c
factionL_tags() :
nlua_faction.c
factionL_usesHiddenJumps() :
nlua_faction.c
factions_clearDynamic() :
faction.c
factions_free() :
faction.c
factions_load() :
faction.c
factions_reset() :
faction.c
factions_resetLocal() :
faction.c
fileL_close() :
nlua_file.c
fileL_enumerate() :
nlua_file.c
fileL_eq() :
nlua_file.c
fileL_filetype() :
nlua_file.c
fileL_gc() :
nlua_file.c
fileL_isopen() :
nlua_file.c
fileL_mkdir() :
nlua_file.c
fileL_mode() :
nlua_file.c
fileL_name() :
nlua_file.c
fileL_new() :
nlua_file.c
fileL_open() :
nlua_file.c
fileL_read() :
nlua_file.c
fileL_remove() :
nlua_file.c
fileL_seek() :
nlua_file.c
fileL_size() :
nlua_file.c
fileL_write() :
nlua_file.c
find_peer_index() :
lua_enet.c
font_limitSize() :
font.c
font_nextChar() :
font.c
fontL_addFallback() :
nlua_font.c
fontL_eq() :
nlua_font.c
fontL_gc() :
nlua_font.c
fontL_height() :
nlua_font.c
fontL_new() :
nlua_font.c
fontL_setFilter() :
nlua_font.c
fontL_width() :
nlua_font.c
fps_current() :
naev.c
,
naev.h
fps_display() :
naev.c
,
naev.h
fps_init() :
naev.c
fps_setPos() :
naev.c
,
naev.h
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