16typedef enum SaveCompatibility_ {
17 SAVE_COMPATIBILITY_OK = 0,
18 SAVE_COMPATIBILITY_NAEV_VERSION,
19 SAVE_COMPATIBILITY_PLUGINS,
25typedef struct nsave_s {
int load_game(const nsave_t *ns)
Actually loads a new game based on save structure.
void load_loadSnapshotMenu(const char *name, int disablesave)
Opens the load snapshot menu.
int load_refresh(void)
Loads or refreshes saved games for the player.
void load_loadGameMenu(void)
Opens the load game menu.
void load_free(void)
Frees loaded save stuff.
const nsave_t * load_getList(const char *name)
Gets the array (array.h) of loaded saves.
int load_gameDiff(const char *file)
Loads the diffs from game file.
SaveCompatibility compatible