6#define NEBULA_DEFAULT_HUE \
31void nebu_prep(
double density,
double volatility,
double hue );
32void nebu_updateColour(
void );
void nebu_update(double dt)
Updates visibility and stuff.
void nebu_exit(void)
Cleans up the nebu subsystem.
int nebu_resize(void)
Handles a screen s.
void nebu_renderOverlay(const double dt)
Renders the nebula overlay (hides what player can't see).
double nebu_getSightRadius(void)
Gets the nebula view radius.
void nebu_render(const double dt)
Renders the nebula.
void nebu_prep(double density, double volatility, double hue)
Prepares the nebualae to be rendered.
int nebu_init(void)
Initializes the nebula.