int pilot_shipLInit(Pilot *p)
Initializes the pilot ship Lua.
int pilot_shipLExplodeUpdate(Pilot *p, double dt)
Updates the pilot explosion Lua stuff.
int pilot_shipLUpdate(Pilot *p, double dt)
Updates the pilot Lua stuff.
int pilot_shipLCleanup(Pilot *p)
Cleans up the pilot ship Lua.
int pilot_shipLExplodeInit(Pilot *p)
Initializes the pilot explosion stuff.
The representation of an in-game pilot.