13unsigned int sp_get(
const char *name );
int sp_locked(unsigned int spid)
Gets whether or not a slot property is locked.
unsigned int sp_get(const char *name)
Gets the id of a slot property.
const char * sp_description(unsigned int spid)
Gets the description of a slot property (in English).
void sp_cleanup(void)
Cleans up after the slot properties.
int sp_load(void)
Initializes the slot properties.
const glTexture * sp_icon(unsigned int spid)
Gets the icon associated with the slot.
const char * sp_display(unsigned int spid)
Gets the display name of a slot property (in English).
int sp_required(unsigned int spid)
Gets whether or not a slot property is required.
int sp_exclusive(unsigned int spid)
Gets whether or not a slot property is exclusive.
int sp_visible(unsigned int spid)
Whether or not the slot should be visible even if locked.
Abstraction for rendering sprite sheets.