Shader to use witha material.
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Shader to use witha material.
Definition at line 154 of file gltf.c.
◆ baseColour
| GLuint Shader::baseColour |
◆ baseColour_tex
| GLuint Shader::baseColour_tex |
◆ baseColour_texcoord
| GLuint Shader::baseColour_texcoord |
◆ blend
◆ emissive
◆ emissive_tex
| GLuint Shader::emissive_tex |
◆ emissive_texcoord
| GLuint Shader::emissive_texcoord |
◆ Hmodel
◆ Hnormal
◆ Hshadow
◆ lights
◆ metallic_tex
| GLuint Shader::metallic_tex |
◆ metallic_texcoord
| GLuint Shader::metallic_texcoord |
◆ metallicFactor
| GLuint Shader::metallicFactor |
◆ nlights
◆ normal_scale
| GLuint Shader::normal_scale |
◆ normal_tex
| GLuint Shader::normal_tex |
◆ normal_texcoord
| GLuint Shader::normal_texcoord |
◆ occlusion_tex
| GLuint Shader::occlusion_tex |
◆ occlusion_texcoord
| GLuint Shader::occlusion_texcoord |
◆ program
◆ roughnessFactor
| GLuint Shader::roughnessFactor |
◆ u_ambient
◆ u_has_normal
| GLuint Shader::u_has_normal |
◆ vertex
◆ vertex_normal
| GLuint Shader::vertex_normal |
◆ vertex_tex0
| GLuint Shader::vertex_tex0 |
◆ vertex_tex1
| GLuint Shader::vertex_tex1 |
The documentation for this struct was generated from the following file:
- /pbulk/work/games/naev/work/naev-0.12.5/src/gltf.c