# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the SuperTux package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: SuperTux v0.6.1-153-g080f6ca8e\n"
"Report-Msgid-Bugs-To: https://github.com/SuperTux/supertux/issues\n"
"POT-Creation-Date: 2020-04-13 17:25+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"

#: data/levels/world1/23rd_airborne.stl:3
msgid "23rd Airborne"
msgstr ""

#: data/levels/world1/23rd_airborne.stl:355
#: data/levels/world1/between_glaciers.stl:615
#: data/levels/world1/between_glaciers.stl:623
#: data/levels/world1/crystal_mine.stl:1150
#: data/levels/world1/crystal_mine.stl:1158
#: data/levels/world1/frosted_fields.stl:188
#: data/levels/world1/path_in_the_clouds.stl:348
#: data/levels/world1/path_in_the_clouds.stl:1126
#: data/levels/world1/shattered_bridge.stl:269
#: data/levels/world1/stone_cold.stl:397 data/levels/world1/worldmap.stwm:200
msgid "You found a secret area!"
msgstr ""

#: data/levels/world1/above_arctic_skies.stl:3
msgid "Above the Arctic Skies"
msgstr ""

#: data/levels/world1/above_arctic_skies.stl:152
msgid ""
"-Air Flower\n"
"!images/powerups/airflower/air_flower-0.png\n"
"#The Air Flower gives Tux the ability to glide in the air for a few seconds, "
"while holding the JUMP Key."
msgstr ""

#: data/levels/world1/between_glaciers.stl:3
msgid "Between Two Glaciers"
msgstr ""

#: data/levels/world1/between_glaciers.stl:104
msgid ""
"-Crystals\n"
"#This level contains four coloured crystals. Can you find them?\n"
"#\n"
"#Note: These crystals do not serve any purpose at the moment but they might "
"will in a future release of the game."
msgstr ""

#: data/levels/world1/castle_cutscene.stl:3
msgid "Empty Throne Room"
msgstr ""

#: data/levels/world1/castle_of_nolok.stl:3
msgid "The Castle of Nolok"
msgstr ""

#: data/levels/world1/crystal_mine.stl:3
msgid "The Crystal Mine"
msgstr ""

#: data/levels/world1/crystal_mine.stl:608
msgid "#You have to activate two switches to open this door."
msgstr ""

#: data/levels/world1/end_of_tunnel.stl:3
msgid "End of the Tunnel"
msgstr ""

#: data/levels/world1/entrance_cave.stl:3
msgid "Entrance to the Cave"
msgstr ""

#: data/levels/world1/fork_in_the_road.stl:3
msgid "A Fork in the Road"
msgstr ""

#: data/levels/world1/fork_in_the_road.stl:84
msgid ""
"-Switches\n"
"!images/objects/switch/switch-0.png\n"
"!images/objects/pushbutton/pushbutton-0.png\n"
"#Switches can be used to do all manner of things. Press the UP key to use a "
"switch.\n"
"#There are also buttons that you can press by jumping on them."
msgstr ""

#: data/levels/world1/fork_in_the_road.stl:93
msgid ""
"-Trampolines\n"
"!images/objects/trampoline/trampoline2-0.png\n"
"#Trampolines allow Tux to jump to new heights. Hold down the JUMP key while "
"bouncing on the trampoline to launch extra high."
msgstr ""

#: data/levels/world1/fork_in_the_road.stl:100
msgid ""
"-Climbing\n"
"#Tux can climb! Press the UP key to start climbing. Press the ACTION key or "
"jump to let go."
msgstr ""

#: data/levels/world1/fork_in_the_road.stl:106
msgid ""
"-Secret Exits\n"
"#Some level can have multiple exits. They are mostly hidden, so keep an eye "
"out for them.\n"
"#Maybe they lead you to something special."
msgstr ""

#: data/levels/world1/frosted_fields.stl:3
msgid "The Frosted Fields"
msgstr ""

#: data/levels/world1/frozen_bridge.stl:3
msgid "Over the Frozen Bridge"
msgstr ""

#: data/levels/world1/ice_in_the_hole.stl:3
msgid "Ice in the Hole"
msgstr ""

#: data/levels/world1/icy_valley.stl:3
msgid "Icy Valley"
msgstr ""

#: data/levels/world1/into_stars.stl:3
msgid "Into the Stars"
msgstr ""

#: data/levels/world1/intro.stl:3
msgid "Picnic With Penny"
msgstr ""

#: data/levels/world1/journey_begins.stl:3
msgid "The Journey Begins"
msgstr ""

#: data/levels/world1/living_inside_fridge.stl:3
msgid "Living in a Fridge"
msgstr ""

#: data/levels/world1/miyamoto_monument.stl:3
msgid "Miyamoto Monument"
msgstr ""

#: data/levels/world1/more_snowballs.stl:3
msgid "Oh No! More Snowballs!"
msgstr ""

#: data/levels/world1/night_chill.stl:3
msgid "Night Chill"
msgstr ""

#: data/levels/world1/or_just_me.stl:3
msgid "...Or Is It Just Me?"
msgstr ""

#: data/levels/world1/path_in_the_clouds.stl:3
msgid "A Path in the Clouds"
msgstr ""

#: data/levels/world1/scripts_castle_cutscene.txt:2
msgid "Tux had reached the end of the castle."
msgstr ""

#: data/levels/world1/scripts_castle_cutscene.txt:3
msgid "But to his surprise all he could find was a letter."
msgstr ""

#: data/levels/world1/scripts_castle_cutscene.txt:4
msgid ""
"A letter from Penny telling Tux that Nolok has taken her to a far forest."
msgstr ""

#: data/levels/world1/scripts_castle_cutscene.txt:5
msgid ""
"Unsure about what Nolok was doing to her, Tux became worried about his "
"beloved Penny."
msgstr ""

#: data/levels/world1/scripts_castle_cutscene.txt:6
msgid "Until suddenly..."
msgstr ""

#: data/levels/world1/scripts_intro.txt:2
msgid "Somewhere at the shores of Antarctica..."
msgstr ""

#: data/levels/world1/scripts_intro.txt:3
msgid "Tux the penguin was going to meet his friend, Penny, for a picnic."
msgstr ""

#: data/levels/world1/scripts_intro.txt:4
msgid "Tux woke up, dizzy, to find that Penny was missing!"
msgstr ""

#: data/levels/world1/scripts_intro.txt:5
msgid "Tux was starting to become worried. He then saw a letter, and it read:"
msgstr ""

#: data/levels/world1/scripts_intro.txt:6
msgid ""
"\"Tux, I have kidnapped your beloved Penny and have taken her to my fortress."
"\""
msgstr ""

#: data/levels/world1/scripts_intro.txt:7
msgid "\"The path to my fortress is littered with my minions.\""
msgstr ""

#: data/levels/world1/scripts_intro.txt:8
msgid "\"You don't have a chance of saving her! Signed, Nolok.\""
msgstr ""

#: data/levels/world1/scripts_intro.txt:9
msgid ""
"Realizing the trouble Penny could be in, Tux became determined to save her."
msgstr ""

#: data/levels/world1/scripts_intro.txt:10
msgid ""
"Then, Tux saw Nolok's castle in the distance and set off to rescue Penny!"
msgstr ""

#: data/levels/world1/scripts_yeti_cutscene.txt:2
msgid "Exhausted from his long walk, Tux decided to take a little break."
msgstr ""

#: data/levels/world1/scripts_yeti_cutscene.txt:3
msgid "But then, all of a sudden he heard a loud roar from a distance."
msgstr ""

#: data/levels/world1/scripts_yeti_cutscene.txt:4
msgid "A yeti seems to have observed him from afar."
msgstr ""

#: data/levels/world1/scripts_yeti_cutscene.txt:5
msgid ""
"Concerned by the yeti's sudden retreat, Tux decided to continue his "
"journey, ..."
msgstr ""

#: data/levels/world1/scripts_yeti_cutscene.txt:6
msgid "...while secretly hoping not to run into the yeti again, by any means."
msgstr ""

#: data/levels/world1/shattered_bridge.stl:3
msgid "The Shattered Bridge"
msgstr ""

#: data/levels/world1/somewhat_smaller_bath.stl:3
msgid "The Somewhat Smaller Bath"
msgstr ""

#: data/levels/world1/stone_cold.stl:3
msgid "Stone Cold"
msgstr ""

#: data/levels/world1/under_the_ice.stl:3
msgid "Under the Ice"
msgstr ""

#: data/levels/world1/via_nostalgica.stl:3
msgid "Via Nostalgica"
msgstr ""

#: data/levels/world1/welcome_antarctica.stl:3
msgid "Welcome to Antarctica"
msgstr ""

#: data/levels/world1/welcome_antarctica.stl:68
msgid ""
"-Bonus Blocks\n"
"!images/objects/bonus_block/full-0.png\n"
"#Bonus blocks can contain coins, power-ups or special items to help you in "
"your quest.\n"
"#\n"
"#Hit them from below to get at their contents."
msgstr ""

#: data/levels/world1/welcome_antarctica.stl:77
msgid ""
"-Eggs\n"
"!images/powerups/egg/egg-shade.png\n"
"#The egg makes Tux grow larger. Tux can then smash wooden blocks with his "
"head."
msgstr ""

#: data/levels/world1/welcome_antarctica.stl:84
msgid ""
"-Checkpoints\n"
"!images/objects/resetpoints/bell-m.png\n"
"#Activate the checkpoint. If you die, you can retry the level from here. "
"Every time you retry from a checkpoint, you will lose 10 percent of your "
"coins (at least 25 coins)."
msgstr ""

#: data/levels/world1/welcome_antarctica.stl:91
msgid ""
"-Running\n"
"!images/tiles/signs/run.png\n"
"#The path in front of you is blocked. Gain some speed before jumping to pass "
"over the blocks."
msgstr ""

#: data/levels/world1/welcome_antarctica.stl:98
msgid ""
"-Fire Flower\n"
"!images/powerups/fireflower/fire_flower-0.png\n"
"#The fire flower gives Tux the ability to shoot fireballs."
msgstr ""

#: data/levels/world1/welcome_antarctica.stl:105
msgid ""
"-Tux Doll\n"
"!images/powerups/1up/1up.png\n"
"#The Tux doll gives Tux 100 coins."
msgstr ""

#: data/levels/world1/welcome_antarctica.stl:112
msgid ""
"-Secret Areas\n"
"#Many levels contain secret areas behind what seems to be plain walls. Look "
"for clues to find them."
msgstr ""

#: data/levels/world1/worldmap.stwm:3
msgid "Icy Island"
msgstr ""

#: data/levels/world1/yeti_boss.stl:3
msgid "No More Mr. Ice Guy"
msgstr ""

#: data/levels/world1/yeti_cutscene.stl:3
msgid "A Yeti in the Distance"
msgstr ""
