Here is a list of all documented variables with links to the struct/union documentation for each field:
- s -
- s : NebulaPuff, NodeTransform
- sampler : AnimationChannel
- samplers : Animation
- save : Event_t
- sbonus : Pilot
- scale : background_image_t, glInfo
- scalefactor : PlayerConf_t
- scan_alpha : Asteroid
- scanned : Asteroid
- scanned_msg : AsteroidType
- scantimer : Pilot
- scene_body : GltfObject
- scene_engine : GltfObject
- scenes : GltfObject
- sched_env : Faction
- sdam : DTYPE
- selected : CstSlotWidget
- services : Spob
- sfx : LuaSpfxData_t
- sh : glTexture
- shader : OutfitBeamData, SPFX_Base
- shader_path : TrailSpec
- shape : Radar
- shield : Pilot, Ship, ShipStats
- shield_max : Pilot
- shield_mod : ShipStats
- shield_regen : Pilot, Ship, ShipStats
- shield_regen_malus : ShipStats
- shield_regen_mod : ShipStats
- shielddown_mod : ShipStats
- ship : Escort_t, HookParam, ndata_start_t, OutfitFighterBayData, Pilot, ShipThreadData, tech_item_t
- ship_mass : OutfitFighterBayData
- ship_stats : Pilot
- shipmodel : nsave_t
- shipname : ndata_start_t, nsave_t, OutfitFighterBayData
- ships_destroyed : Player_t, PlayerShip_t
- shipvar : Pilot
- shoot_indicator : Pilot
- shortname : Outfit
- shots : OutfitBoltData, OutfitLauncherData
- sina : JumpPoint
- size : gl_vbo, LuaData_t, omsg_font_t, OutfitGFX, OutfitSlot, Ship, SPFX_Base
- skip : OSD_t
- slot : CstSlotWidget, LuaAudio_t, LuaAudioEfx_t, Outfit, ShipOutfitSlot
- slotid : PilotWeaponSetOutfit
- slots : PilotWeaponSet
- soffset : DTYPE
- sol : Asteroid
- solid : Pilot, Weapon
- sortby : MissionComputerOptions
- sound : OutfitAfterburnerData, OutfitBeamData, OutfitBoltData, OutfitFighterBayData, OutfitLauncherData, PlayerConf_t, Ship
- sound_hit : OutfitBoltData, OutfitLauncherData
- sound_off : OutfitAfterburnerData, OutfitBeamData
- sound_on : OutfitAfterburnerData
- sound_warmup : OutfitBeamData
- source : alVoice, LuaAudio_t, plugin_t
- sourcefile : EventData, MissionData
- sources : alGroup_t
- spacedust : StarSystem
- speed : alGroup_t, OutfitAfterburnerData, OutfitBoltData, OutfitLauncherData, Pilot, PilotWeaponSet, Player_t, Ship, ShipStats
- speed_autonav : Player_t
- speed_base : Pilot
- speed_dispersion : OutfitBoltData, OutfitLauncherData
- speed_limit : Pilot
- speed_max : OutfitLauncherData, Solid
- speed_mod : ShipStats, Weapon
- spfx_armour : OutfitBeamData, OutfitBoltData, OutfitLauncherData
- spfx_shield : OutfitBeamData, OutfitBoltData, OutfitLauncherData
- spid : OutfitSlot
- spilled : StarSystem
- spin : Asteroid, OutfitGFX
- spob : EventData, map_find_t, MissionAvail_t, nsave_t
- spob_detect : OutfitLocalMapData
- spob_lua_default : ndata_start_t
- spob_modifier : Commodity
- spobPeriod : CommodityPrice
- spobs : OutfitMapData_t, StarSystem
- spobs_virtual : StarSystem
- spobsid : StarSystem
- spobVariation : CommodityPrice
- sprite : Weapon
- srcid : LuaJump
- srh : glTexture
- srw : glTexture
- sslot : PilotOutfitSlot
- stack : Hook, HookQueue_t
- state : alGroup_t, alVoice, Asteroid, PilotOutfitSlot
- stats : Difficulty, EffectData, Outfit, Pilot, Ship, StarSystem
- stats_array : Ship
- status : Weapon
- stimer : Pilot, PilotOutfitSlot
- str : HookParam, lvar, Mesg
- stream : LuaAudio_t
- stream_buffers : LuaAudio_t
- strength : Effect, Texture, Weapon
- strength_base : Weapon
- stress : Pilot
- stress_dissipation : ShipStats
- strs : Claim_t
- style : TrailSpec
- subtask : Task
- sum : CommodityPrice
- sum2 : CommodityPrice
- summary_raw : Outfit
- sun : Light
- sw : glTexture
- swivel : OutfitBeamData, OutfitBoltData, OutfitLauncherData
- sx : Gatherable, glTexList, glTexture, JumpPoint, Weapon
- sy : Gatherable, glTexList, glTexture, JumpPoint, Weapon
- sys : map_find_t, SysNode
- system : EventData, MissionAvail_t, ndata_start_t, Vertex
- systems : OutfitMapData_t
- sysVariation : CommodityPrice