naev 0.12.5
glad.c
1// clang-format off
2/*
3
4 OpenGL loader generated by glad 0.1.36 on Thu Feb 9 10:10:27 2023.
5
6 Language/Generator: C/C++
7 Specification: gl
8 APIs: gl=3.2
9 Profile: core
10 Extensions:
11 GL_ARB_shader_subroutine,
12 GL_ARB_texture_filter_anisotropic,
13 GL_KHR_debug
14 Loader: True
15 Local files: False
16 Omit khrplatform: False
17 Reproducible: False
18
19 Commandline:
20 --profile="core" --api="gl=3.2" --generator="c" --spec="gl" --extensions="GL_ARB_shader_subroutine,GL_ARB_texture_filter_anisotropic,GL_KHR_debug"
21 Online:
22 https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D3.2&extensions=GL_ARB_shader_subroutine&extensions=GL_ARB_texture_filter_anisotropic&extensions=GL_KHR_debug
23*/
24
25#include <stdio.h>
26#include <stdlib.h>
27#include <string.h>
28#include "glad.h"
29
30static void* get_proc(const char *namez);
31
32#if defined(___WIN32__) || defined(__CYGWIN__)
33#ifndef _WINDOWS_
34#undef APIENTRY
35#endif
36#include <windows.h>
37static HMODULE libGL;
38
39typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
40static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
41
42#ifdef _MSC_VER
43#ifdef __has_include
44 #if __has_include(<winapifamily.h>)
45 #define HAVE_WINAPIFAMILY 1
46 #endif
47#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
48 #define HAVE_WINAPIFAMILY 1
49#endif
50#endif
51
52#ifdef HAVE_WINAPIFAMILY
53 #include <winapifamily.h>
54 #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
55 #define IS_UWP 1
56 #endif
57#endif
58
59static
60int open_gl(void) {
61#ifndef IS_UWP
62 libGL = LoadLibraryW(L"opengl32.dll");
63 if(libGL != NULL) {
64 void (* tmp)(void);
65 tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
66 gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
67 return gladGetProcAddressPtr != NULL;
68 }
69#endif
70
71 return 0;
72}
73
74static
75void close_gl(void) {
76 if(libGL != NULL) {
77 FreeLibrary((HMODULE) libGL);
78 libGL = NULL;
79 }
80}
81#else
82#include <dlfcn.h>
83static void* libGL;
84
85#if !defined(__APPLE__) && !defined(__HAIKU__)
86typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
87static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
88#endif
89
90static
91int open_gl(void) {
92#ifdef __APPLE__
93 static const char *NAMES[] = {
94 "../Frameworks/OpenGL.framework/OpenGL",
95 "/Library/Frameworks/OpenGL.framework/OpenGL",
96 "/System/Library/Frameworks/OpenGL.framework/OpenGL",
97 "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
98 };
99#else
100 static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
101#endif
102
103 unsigned int index = 0;
104 for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
105 libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
106
107 if(libGL != NULL) {
108#if defined(__APPLE__) || defined(__HAIKU__)
109 return 1;
110#else
111 gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
112 "glXGetProcAddressARB");
113 return gladGetProcAddressPtr != NULL;
114#endif
115 }
116 }
117
118 return 0;
119}
120
121static
122void close_gl(void) {
123 if(libGL != NULL) {
124 dlclose(libGL);
125 libGL = NULL;
126 }
127}
128#endif
129
130static
131void* get_proc(const char *namez) {
132 void* result = NULL;
133 if(libGL == NULL) return NULL;
134
135#if !defined(__APPLE__) && !defined(__HAIKU__)
136 if(gladGetProcAddressPtr != NULL) {
137 result = gladGetProcAddressPtr(namez);
138 }
139#endif
140 if(result == NULL) {
141#if defined(___WIN32__) || defined(__CYGWIN__)
142 result = (void*)GetProcAddress((HMODULE) libGL, namez);
143#else
144 result = dlsym(libGL, namez);
145#endif
146 }
147
148 return result;
149}
150
151int gladLoadGL(void) {
152 int status = 0;
153
154 if(open_gl()) {
155 status = gladLoadGLLoader(&get_proc);
156 close_gl();
157 }
158
159 return status;
160}
161
162struct gladGLversionStruct GLVersion = { 0, 0 };
163
164#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
165#define _GLAD_IS_SOME_NEW_VERSION 1
166#endif
167
168static int max_loaded_major;
169static int max_loaded_minor;
170
171static const char *exts = NULL;
172static int num_exts_i = 0;
173static char **exts_i = NULL;
174
175static int get_exts(void) {
176#ifdef _GLAD_IS_SOME_NEW_VERSION
177 if(max_loaded_major < 3) {
178#endif
179 exts = (const char *)glGetString(GL_EXTENSIONS);
180#ifdef _GLAD_IS_SOME_NEW_VERSION
181 } else {
182 unsigned int index;
183
184 num_exts_i = 0;
185 glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
186 if (num_exts_i > 0) {
187 exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
188 }
189
190 if (exts_i == NULL) {
191 return 0;
192 }
193
194 for(index = 0; index < (unsigned)num_exts_i; index++) {
195 const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
196 size_t len = strlen(gl_str_tmp);
197
198 char *local_str = (char*)malloc((len+1) * sizeof(char));
199 if(local_str != NULL) {
200 memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
201 }
202 exts_i[index] = local_str;
203 }
204 }
205#endif
206 return 1;
207}
208
209static void free_exts(void) {
210 if (exts_i != NULL) {
211 int index;
212 for(index = 0; index < num_exts_i; index++) {
213 free((char *)exts_i[index]);
214 }
215 free((void *)exts_i);
216 exts_i = NULL;
217 }
218}
219
220static int has_ext(const char *ext) {
221#ifdef _GLAD_IS_SOME_NEW_VERSION
222 if(max_loaded_major < 3) {
223#endif
224 const char *extensions;
225 const char *loc;
226 const char *terminator;
227 extensions = exts;
228 if(extensions == NULL || ext == NULL) {
229 return 0;
230 }
231
232 while(1) {
233 loc = strstr(extensions, ext);
234 if(loc == NULL) {
235 return 0;
236 }
237
238 terminator = loc + strlen(ext);
239 if((loc == extensions || *(loc - 1) == ' ') &&
240 (*terminator == ' ' || *terminator == '\0')) {
241 return 1;
242 }
243 extensions = terminator;
244 }
245#ifdef _GLAD_IS_SOME_NEW_VERSION
246 } else {
247 int index;
248 if(exts_i == NULL) return 0;
249 for(index = 0; index < num_exts_i; index++) {
250 const char *e = exts_i[index];
251
252 if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
253 return 1;
254 }
255 }
256 }
257#endif
258
259 return 0;
260}
261int GLAD_GL_VERSION_1_0 = 0;
262int GLAD_GL_VERSION_1_1 = 0;
263int GLAD_GL_VERSION_1_2 = 0;
264int GLAD_GL_VERSION_1_3 = 0;
265int GLAD_GL_VERSION_1_4 = 0;
266int GLAD_GL_VERSION_1_5 = 0;
267int GLAD_GL_VERSION_2_0 = 0;
268int GLAD_GL_VERSION_2_1 = 0;
269int GLAD_GL_VERSION_3_0 = 0;
270int GLAD_GL_VERSION_3_1 = 0;
271int GLAD_GL_VERSION_3_2 = 0;
272PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
273PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
274PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
275PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
276PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
277PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
278PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
279PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
280PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
281PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
282PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
283PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
284PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
285PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
286PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
287PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
288PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
289PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
290PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
291PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
292PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
293PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
294PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
295PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
296PFNGLCLEARPROC glad_glClear = NULL;
297PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
298PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
299PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
300PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
301PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
302PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
303PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
304PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
305PFNGLCOLORMASKPROC glad_glColorMask = NULL;
306PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
307PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
308PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
309PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
310PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
311PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
312PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
313PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
314PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
315PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
316PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
317PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
318PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
319PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
320PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
321PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
322PFNGLCULLFACEPROC glad_glCullFace = NULL;
323PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
324PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
325PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
326PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
327PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
328PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
329PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
330PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
331PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
332PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
333PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
334PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
335PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
336PFNGLDISABLEPROC glad_glDisable = NULL;
337PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
338PFNGLDISABLEIPROC glad_glDisablei = NULL;
339PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
340PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
341PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
342PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
343PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
344PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
345PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
346PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
347PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
348PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
349PFNGLENABLEPROC glad_glEnable = NULL;
350PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
351PFNGLENABLEIPROC glad_glEnablei = NULL;
352PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
353PFNGLENDQUERYPROC glad_glEndQuery = NULL;
354PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
355PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
356PFNGLFINISHPROC glad_glFinish = NULL;
357PFNGLFLUSHPROC glad_glFlush = NULL;
358PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
359PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
360PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
361PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
362PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
363PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
364PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
365PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
366PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
367PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
368PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
369PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
370PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
371PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
372PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
373PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
374PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
375PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
376PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
377PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
378PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
379PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
380PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
381PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
382PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
383PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
384PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
385PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
386PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
387PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
388PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
389PFNGLGETERRORPROC glad_glGetError = NULL;
390PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
391PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
392PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
393PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
394PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
395PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
396PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
397PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
398PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
399PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
400PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
401PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
402PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
403PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
404PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
405PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
406PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
407PFNGLGETSTRINGPROC glad_glGetString = NULL;
408PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
409PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
410PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
411PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
412PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
413PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
414PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
415PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
416PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
417PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
418PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
419PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
420PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
421PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
422PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
423PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
424PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
425PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
426PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
427PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
428PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
429PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
430PFNGLHINTPROC glad_glHint = NULL;
431PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
432PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
433PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
434PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
435PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
436PFNGLISQUERYPROC glad_glIsQuery = NULL;
437PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
438PFNGLISSHADERPROC glad_glIsShader = NULL;
439PFNGLISSYNCPROC glad_glIsSync = NULL;
440PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
441PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
442PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
443PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
444PFNGLLOGICOPPROC glad_glLogicOp = NULL;
445PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
446PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
447PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
448PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
449PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
450PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
451PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
452PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
453PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
454PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
455PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
456PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
457PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
458PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
459PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
460PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
461PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
462PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
463PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
464PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
465PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
466PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
467PFNGLSCISSORPROC glad_glScissor = NULL;
468PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
469PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
470PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
471PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
472PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
473PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
474PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
475PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
476PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
477PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
478PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
479PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
480PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
481PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
482PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
483PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
484PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
485PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
486PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
487PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
488PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
489PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
490PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
491PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
492PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
493PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
494PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
495PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
496PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
497PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
498PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
499PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
500PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
501PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
502PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
503PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
504PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
505PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
506PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
507PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
508PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
509PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
510PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
511PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
512PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
513PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
514PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
515PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
516PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
517PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
518PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
519PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
520PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
521PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
522PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
523PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
524PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
525PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
526PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
527PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
528PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
529PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
530PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
531PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
532PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
533PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
534PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
535PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
536PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
537PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
538PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
539PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
540PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
541PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
542PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
543PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
544PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
545PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
546PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
547PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
548PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
549PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
550PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
551PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
552PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
553PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
554PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
555PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
556PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
557PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
558PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
559PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
560PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
561PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
562PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
563PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
564PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
565PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
566PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
567PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
568PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
569PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
570PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
571PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
572PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
573PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
574PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
575PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
576PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
577PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
578PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
579PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
580PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
581PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
582PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
583PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
584PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
585PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
586PFNGLVIEWPORTPROC glad_glViewport = NULL;
587PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
588int GLAD_GL_ARB_shader_subroutine = 0;
589int GLAD_GL_ARB_texture_filter_anisotropic = 0;
590int GLAD_GL_KHR_debug = 0;
591PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
592PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
593PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
594PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
595PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
596PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
597PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
598PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
599PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
600PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
601PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
602PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
603PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
604PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
605PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
606PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
607PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
608PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
609PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
610PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
611PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
612PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
613PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;
614PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;
615PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;
616PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;
617PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;
618PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;
619PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;
620PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;
621static void load_GL_VERSION_1_0(GLADloadproc load) {
622 if(!GLAD_GL_VERSION_1_0) return;
623 glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
624 glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
625 glad_glHint = (PFNGLHINTPROC)load("glHint");
626 glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
627 glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
628 glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
629 glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
630 glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
631 glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
632 glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
633 glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
634 glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
635 glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
636 glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
637 glad_glClear = (PFNGLCLEARPROC)load("glClear");
638 glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
639 glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
640 glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
641 glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
642 glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
643 glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
644 glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
645 glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
646 glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
647 glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
648 glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
649 glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
650 glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
651 glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
652 glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
653 glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
654 glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
655 glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
656 glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
657 glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
658 glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
659 glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
660 glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
661 glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
662 glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
663 glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
664 glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
665 glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
666 glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
667 glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
668 glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
669 glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
670 glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
671}
672static void load_GL_VERSION_1_1(GLADloadproc load) {
673 if(!GLAD_GL_VERSION_1_1) return;
674 glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
675 glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
676 glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
677 glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
678 glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
679 glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
680 glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
681 glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
682 glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
683 glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
684 glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
685 glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
686 glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
687}
688static void load_GL_VERSION_1_2(GLADloadproc load) {
689 if(!GLAD_GL_VERSION_1_2) return;
690 glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
691 glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
692 glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
693 glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
694}
695static void load_GL_VERSION_1_3(GLADloadproc load) {
696 if(!GLAD_GL_VERSION_1_3) return;
697 glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
698 glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
699 glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
700 glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
701 glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
702 glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
703 glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
704 glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
705 glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
706}
707static void load_GL_VERSION_1_4(GLADloadproc load) {
708 if(!GLAD_GL_VERSION_1_4) return;
709 glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
710 glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
711 glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
712 glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
713 glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
714 glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
715 glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
716 glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
717 glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
718}
719static void load_GL_VERSION_1_5(GLADloadproc load) {
720 if(!GLAD_GL_VERSION_1_5) return;
721 glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
722 glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
723 glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
724 glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
725 glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
726 glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
727 glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
728 glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
729 glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
730 glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
731 glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
732 glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
733 glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
734 glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
735 glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
736 glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
737 glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
738 glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
739 glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
740}
741static void load_GL_VERSION_2_0(GLADloadproc load) {
742 if(!GLAD_GL_VERSION_2_0) return;
743 glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
744 glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
745 glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
746 glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
747 glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
748 glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
749 glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
750 glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
751 glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
752 glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
753 glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
754 glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
755 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
756 glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
757 glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
758 glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
759 glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
760 glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
761 glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
762 glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
763 glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
764 glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
765 glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
766 glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
767 glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
768 glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
769 glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
770 glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
771 glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
772 glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
773 glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
774 glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
775 glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
776 glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
777 glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
778 glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
779 glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
780 glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
781 glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
782 glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
783 glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
784 glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
785 glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
786 glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
787 glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
788 glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
789 glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
790 glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
791 glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
792 glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
793 glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
794 glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
795 glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
796 glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
797 glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
798 glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
799 glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
800 glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
801 glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
802 glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
803 glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
804 glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
805 glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
806 glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
807 glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
808 glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
809 glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
810 glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
811 glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
812 glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
813 glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
814 glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
815 glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
816 glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
817 glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
818 glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
819 glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
820 glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
821 glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
822 glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
823 glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
824 glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
825 glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
826 glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
827 glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
828 glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
829 glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
830 glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
831 glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
832 glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
833 glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
834 glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
835 glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
836}
837static void load_GL_VERSION_2_1(GLADloadproc load) {
838 if(!GLAD_GL_VERSION_2_1) return;
839 glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
840 glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
841 glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
842 glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
843 glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
844 glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
845}
846static void load_GL_VERSION_3_0(GLADloadproc load) {
847 if(!GLAD_GL_VERSION_3_0) return;
848 glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
849 glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
850 glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
851 glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
852 glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
853 glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
854 glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
855 glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
856 glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
857 glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
858 glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
859 glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
860 glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
861 glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
862 glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
863 glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
864 glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
865 glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
866 glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
867 glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
868 glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
869 glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
870 glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
871 glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
872 glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
873 glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
874 glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
875 glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
876 glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
877 glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
878 glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
879 glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
880 glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
881 glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
882 glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
883 glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
884 glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
885 glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
886 glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
887 glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
888 glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
889 glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
890 glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
891 glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
892 glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
893 glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
894 glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
895 glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
896 glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
897 glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
898 glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
899 glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
900 glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
901 glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
902 glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
903 glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
904 glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
905 glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
906 glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
907 glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
908 glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
909 glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
910 glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
911 glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
912 glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
913 glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
914 glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
915 glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
916 glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
917 glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
918 glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
919 glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
920 glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
921 glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
922 glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
923 glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
924 glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
925 glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
926 glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
927 glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
928 glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
929 glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
930 glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
931 glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
932}
933static void load_GL_VERSION_3_1(GLADloadproc load) {
934 if(!GLAD_GL_VERSION_3_1) return;
935 glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
936 glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
937 glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
938 glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
939 glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
940 glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
941 glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
942 glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
943 glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
944 glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
945 glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
946 glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
947 glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
948 glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
949 glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
950}
951static void load_GL_VERSION_3_2(GLADloadproc load) {
952 if(!GLAD_GL_VERSION_3_2) return;
953 glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
954 glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
955 glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
956 glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
957 glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
958 glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
959 glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
960 glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
961 glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
962 glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
963 glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
964 glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
965 glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
966 glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
967 glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
968 glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
969 glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
970 glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
971 glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
972}
973static void load_GL_ARB_shader_subroutine(GLADloadproc load) {
974 if(!GLAD_GL_ARB_shader_subroutine) return;
975 glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
976 glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
977 glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
978 glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
979 glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
980 glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
981 glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
982 glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
983}
984static void load_GL_KHR_debug(GLADloadproc load) {
985 if(!GLAD_GL_KHR_debug) return;
986 glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
987 glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
988 glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
989 glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
990 glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
991 glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
992 glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
993 glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
994 glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
995 glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
996 glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
997 glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR");
998 glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR");
999 glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
1000 glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR");
1001 glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
1002 glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
1003 glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
1004 glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
1005 glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR");
1006 glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR");
1007 glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR");
1008}
1009static int find_extensionsGL(void) {
1010 if (!get_exts()) return 0;
1011 GLAD_GL_ARB_shader_subroutine = has_ext("GL_ARB_shader_subroutine");
1012 GLAD_GL_ARB_texture_filter_anisotropic = has_ext("GL_ARB_texture_filter_anisotropic");
1013 GLAD_GL_KHR_debug = has_ext("GL_KHR_debug");
1014 free_exts();
1015 return 1;
1016}
1017
1018static void find_coreGL(void) {
1019
1020 /* Thank you @elmindreda
1021 * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
1022 * https://github.com/glfw/glfw/blob/master/src/context.c#L36
1023 */
1024 int i, major, minor;
1025
1026 const char* version;
1027 const char* prefixes[] = {
1028 "OpenGL ES-CM ",
1029 "OpenGL ES-CL ",
1030 "OpenGL ES ",
1031 NULL
1032 };
1033
1034 version = (const char*) glGetString(GL_VERSION);
1035 if (!version) return;
1036
1037 for (i = 0; prefixes[i]; i++) {
1038 const size_t length = strlen(prefixes[i]);
1039 if (strncmp(version, prefixes[i], length) == 0) {
1040 version += length;
1041 break;
1042 }
1043 }
1044
1045/* PR #18 */
1046#ifdef _MSC_VER
1047 sscanf_s(version, "%d.%d", &major, &minor);
1048#else
1049 sscanf(version, "%d.%d", &major, &minor);
1050#endif
1051
1052 GLVersion.major = major; GLVersion.minor = minor;
1053 max_loaded_major = major; max_loaded_minor = minor;
1054 GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
1055 GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
1056 GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
1057 GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
1058 GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
1059 GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
1060 GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
1061 GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
1062 GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
1063 GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
1064 GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
1065 if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 2)) {
1066 max_loaded_major = 3;
1067 max_loaded_minor = 2;
1068 }
1069}
1070
1071int gladLoadGLLoader(GLADloadproc load) {
1072 GLVersion.major = 0; GLVersion.minor = 0;
1073 glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
1074 if(glGetString == NULL) return 0;
1075 if(glGetString(GL_VERSION) == NULL) return 0;
1076 find_coreGL();
1077 load_GL_VERSION_1_0(load);
1078 load_GL_VERSION_1_1(load);
1079 load_GL_VERSION_1_2(load);
1080 load_GL_VERSION_1_3(load);
1081 load_GL_VERSION_1_4(load);
1082 load_GL_VERSION_1_5(load);
1083 load_GL_VERSION_2_0(load);
1084 load_GL_VERSION_2_1(load);
1085 load_GL_VERSION_3_0(load);
1086 load_GL_VERSION_3_1(load);
1087 load_GL_VERSION_3_2(load);
1088
1089 if (!find_extensionsGL()) return 0;
1090 load_GL_ARB_shader_subroutine(load);
1091 load_GL_KHR_debug(load);
1092 return GLVersion.major != 0 || GLVersion.minor != 0;
1093}