99 D__ELEM( SS_TYPE_D_SPEED_MOD, speed_mod, N_(
"Speed" ) ),
100 D__ELEM( SS_TYPE_D_TURN_MOD, turn_mod, N_(
"Turn" ) ),
101 D__ELEM( SS_TYPE_D_ACCEL_MOD, accel_mod, N_(
"Accel" ) ),
102 D__ELEM( SS_TYPE_D_CARGO_MOD, cargo_mod, N_(
"Cargo Space" ) ),
103 D__ELEM( SS_TYPE_D_FUEL_MOD, fuel_mod, N_(
"Fuel Capacity" ) ),
104 DI_ELEM( SS_TYPE_D_FUEL_USAGE_MOD, fuel_usage_mod, N_(
"Fuel Usage" ) ),
105 D__ELEM( SS_TYPE_D_ARMOUR_MOD, armour_mod, N_(
"Armour Strength" ) ),
106 D__ELEM( SS_TYPE_D_ARMOUR_REGEN_MOD, armour_regen_mod,
107 N_(
"Armour Regeneration" ) ),
108 D__ELEM( SS_TYPE_D_SHIELD_MOD, shield_mod, N_(
"Shield Strength" ) ),
109 D__ELEM( SS_TYPE_D_SHIELD_REGEN_MOD, shield_regen_mod,
110 N_(
"Shield Regeneration" ) ),
111 D__ELEM( SS_TYPE_D_ENERGY_MOD, energy_mod, N_(
"Energy Capacity" ) ),
112 D__ELEM( SS_TYPE_D_ENERGY_REGEN_MOD, energy_regen_mod,
113 N_(
"Energy Regeneration" ) ),
114 D__ELEM( SS_TYPE_D_CPU_MOD, cpu_mod, N_(
"CPU Capacity" ) ),
115 DI_ELEM( SS_TYPE_D_COOLDOWN_MOD, cooldown_mod, N_(
"Ability Cooldown" ) ),
116 DI_ELEM( SS_TYPE_D_SHIELDDOWN_MOD, shielddown_mod,
117 N_(
"Shield Down Time" ) ),
119 DI_ELEM( SS_TYPE_D_JUMP_DELAY, jump_delay, N_(
"Jump Time" ) ),
120 DI_ELEM( SS_TYPE_D_LAND_DELAY, land_delay, N_(
"Landing Time" ) ),
121 DI_ELEM( SS_TYPE_D_CARGO_INERTIA, cargo_inertia, N_(
"Cargo Inertia" ) ),
123 DI_ELEM( SS_TYPE_D_EW_HIDE, ew_hide, N_(
"Detected Range" ) ),
124 DI_ELEM( SS_TYPE_D_EW_SIGNATURE, ew_signature, N_(
"Signature Range" ) ),
125 DI_ELEM( SS_TYPE_D_EW_STEALTH, ew_stealth, N_(
"Stealth Range" ) ),
126 D__ELEM( SS_TYPE_D_EW_DETECT, ew_detect, N_(
"Detection" ) ),
127 D__ELEM( SS_TYPE_D_EW_TRACK, ew_track, N_(
"Tracking" ) ),
128 D__ELEM( SS_TYPE_D_EW_JUMPDETECT, ew_jump_detect, N_(
"Jump Detection" ) ),
129 DI_ELEM( SS_TYPE_D_EW_STEALTH_TIMER, ew_stealth_timer,
130 N_(
"Stealth Discovered Rate" ) ),
131 DI_ELEM( SS_TYPE_D_EW_SCANNED_TIME, ew_scanned_time, N_(
"Scanned Speed" ) ),
133 D__ELEM( SS_TYPE_D_WEAPON_RANGE, weapon_range, N_(
"Weapon Range" ) ),
134 D__ELEM( SS_TYPE_D_WEAPON_DAMAGE,
weapon_damage, N_(
"Weapon Damage" ) ),
135 D__ELEM( SS_TYPE_D_WEAPON_FIRERATE, weapon_firerate,
136 N_(
"Weapon Fire Rate" ) ),
137 DI_ELEM( SS_TYPE_D_WEAPON_ENERGY, weapon_energy,
138 N_(
"Weapon Energy Usage" ) ),
140 D__ELEM( SS_TYPE_D_LAUNCH_RATE, launch_rate, N_(
"Fire Rate (Launcher)" ) ),
141 D__ELEM( SS_TYPE_D_LAUNCH_RANGE, launch_range, N_(
"Launch Range" ) ),
142 D__ELEM( SS_TYPE_D_LAUNCH_DAMAGE, launch_damage, N_(
"Damage (Launcher)" ) ),
143 DI_ELEM( SS_TYPE_D_LAUNCH_ENERGY, launch_energy,
144 N_(
"Energy Usage (Launcher)" ) ),
145 D__ELEM( SS_TYPE_D_AMMO_CAPACITY, ammo_capacity, N_(
"Ammo Capacity" ) ),
146 DI_ELEM( SS_TYPE_D_LAUNCH_LOCKON, launch_lockon, N_(
"Launch Lock-on" ) ),
147 DI_ELEM( SS_TYPE_D_LAUNCH_CALIBRATION, launch_calibration,
148 N_(
"Launch Calibration" ) ),
149 D__ELEM( SS_TYPE_D_LAUNCH_RELOAD, launch_reload, N_(
"Ammo Reload Rate" ) ),
150 D__ELEM( SS_TYPE_D_LAUNCH_ACCEL, launch_accel, N_(
"Ammo Accel" ) ),
151 D__ELEM( SS_TYPE_D_LAUNCH_SPEED, launch_speed, N_(
"Ammo Speed" ) ),
152 D__ELEM( SS_TYPE_D_LAUNCH_TURN, launch_turn, N_(
"Ammo Turn" ) ),
154 D__ELEM( SS_TYPE_D_FBAY_DAMAGE, fbay_damage, N_(
"Fighter Damage" ) ),
155 D__ELEM( SS_TYPE_D_FBAY_HEALTH, fbay_health, N_(
"Fighter Health" ) ),
156 D__ELEM( SS_TYPE_D_FBAY_MOVEMENT, fbay_movement, N_(
"Fighter Movement" ) ),
157 D__ELEM( SS_TYPE_D_FBAY_CAPACITY, fbay_capacity,
158 N_(
"Fighter Bay Capacity" ) ),
159 D__ELEM( SS_TYPE_D_FBAY_RATE, fbay_rate, N_(
"Fighter Bay Launch Rate" ) ),
160 D__ELEM( SS_TYPE_D_FBAY_RELOAD, fbay_reload, N_(
"Fighter Reload Rate" ) ),
162 DI_ELEM( SS_TYPE_D_FORWARD_HEAT, fwd_heat, N_(
"Heat (Cannon)" ) ),
163 D__ELEM( SS_TYPE_D_FORWARD_DAMAGE, fwd_damage, N_(
"Damage (Cannon)" ) ),
164 D__ELEM( SS_TYPE_D_FORWARD_FIRERATE, fwd_firerate,
165 N_(
"Fire Rate (Cannon)" ) ),
166 DI_ELEM( SS_TYPE_D_FORWARD_ENERGY, fwd_energy,
167 N_(
"Energy Usage (Cannon)" ) ),
168 D__ELEM( SS_TYPE_D_FORWARD_DAMAGE_AS_DISABLE, fwd_dam_as_dis,
169 N_(
"Damage as Disable (Cannon)" ) ),
170 D__ELEM( SS_TYPE_D_FORWARD_RANGE, fwd_range, N_(
"Weapon Range (Cannon)" ) ),
172 DI_ELEM( SS_TYPE_D_TURRET_HEAT, tur_heat, N_(
"Heat (Turret)" ) ),
173 D__ELEM( SS_TYPE_D_TURRET_DAMAGE, tur_damage, N_(
"Damage (Turret)" ) ),
174 D__ELEM( SS_TYPE_D_TURRET_TRACKING, tur_tracking,
175 N_(
"Tracking (Turret)" ) ),
176 D__ELEM( SS_TYPE_D_TURRET_FIRERATE, tur_firerate,
177 N_(
"Fire Rate (Turret)" ) ),
178 DI_ELEM( SS_TYPE_D_TURRET_ENERGY, tur_energy,
179 N_(
"Energy Usage (Turret)" ) ),
180 D__ELEM( SS_TYPE_D_TURRET_DAMAGE_AS_DISABLE, tur_dam_as_dis,
181 N_(
"Damage as Disable (Turret)" ) ),
182 D__ELEM( SS_TYPE_D_TURRET_RANGE, tur_range, N_(
"Weapon Range (Turret)" ) ),
184 D__ELEM( SS_TYPE_D_HEAT_DISSIPATION, heat_dissipation,
185 N_(
"Heat Dissipation" ) ),
186 D__ELEM( SS_TYPE_D_STRESS_DISSIPATION, stress_dissipation,
187 N_(
"Stress Dissipation" ) ),
188 D__ELEM( SS_TYPE_D_CREW, crew_mod, N_(
"Crew" ) ),
189 DI_ELEM( SS_TYPE_D_MASS, mass_mod, N_(
"Ship Mass" ) ),
190 D__ELEM( SS_TYPE_D_ENGINE_LIMIT_REL, engine_limit_rel,
191 N_(
"Engine Mass Limit" ) ),
192 D__ELEM( SS_TYPE_D_LOOT_MOD, loot_mod, N_(
"Boarding Bonus" ) ),
193 DI_ELEM( SS_TYPE_D_TIME_MOD, time_mod, N_(
"Time Constant" ) ),
194 D__ELEM( SS_TYPE_D_TIME_SPEEDUP, time_speedup, N_(
"Action Speed" ) ),
195 DI_ELEM( SS_TYPE_D_COOLDOWN_TIME, cooldown_time,
196 N_(
"Ship Cooldown Time" ) ),
197 D__ELEM( SS_TYPE_D_JUMP_DISTANCE, jump_distance, N_(
"Jump Distance" ) ),
198 DI_ELEM( SS_TYPE_D_JUMP_WARMUP, jump_warmup, N_(
"Jump Warm-up" ) ),
199 D__ELEM( SS_TYPE_D_MINING_BONUS, mining_bonus, N_(
"Mining Bonus" ) ),
201 A__ELEM( SS_TYPE_A_ACCEL, accel, N_(
"Accel" ), _UNIT_ACCEL ),
202 A__ELEM( SS_TYPE_A_TURN, turn, N_(
"Turn Rate" ), _UNIT_ROTATION ),
203 A__ELEM( SS_TYPE_A_SPEED, speed, N_(
"Maximum Speed" ), _UNIT_SPEED ),
204 A__ELEM( SS_TYPE_A_ENERGY, energy, N_(
"Energy Capacity" ), _UNIT_ENERGY ),
205 A__ELEM( SS_TYPE_A_ENERGY_REGEN, energy_regen, N_(
"Energy Regeneration" ),
207 AI_ELEM( SS_TYPE_A_ENERGY_REGEN_MALUS, energy_regen_malus,
208 N_(
"Energy Usage" ), _UNIT_POWER ),
209 A__ELEM( SS_TYPE_A_SHIELD, shield, N_(
"Shield Capacity" ), _UNIT_ENERGY ),
210 A__ELEM( SS_TYPE_A_SHIELD_REGEN, shield_regen, N_(
"Shield Regeneration" ),
212 AI_ELEM( SS_TYPE_A_SHIELD_REGEN_MALUS, shield_regen_malus,
213 N_(
"Shield Usage" ), _UNIT_POWER ),
214 A__ELEM( SS_TYPE_A_ARMOUR, armour, N_(
"Armour" ), _UNIT_ENERGY ),
215 A__ELEM( SS_TYPE_A_ARMOUR_REGEN, armour_regen, N_(
"Armour Regeneration" ),
217 AI_ELEM( SS_TYPE_A_ARMOUR_REGEN_MALUS, armour_regen_malus,
218 N_(
"Armour Damage" ), _UNIT_POWER ),
219 A__ELEM( SS_TYPE_A_DAMAGE, damage, N_(
"Damage" ), _UNIT_POWER ),
220 A__ELEM( SS_TYPE_A_DISABLE, disable, N_(
"Disable" ), _UNIT_POWER ),
222 A__ELEM( SS_TYPE_A_CPU_MAX, cpu_max, N_(
"CPU Capacity" ), _UNIT_CPU ),
223 A__ELEM( SS_TYPE_A_ENGINE_LIMIT, engine_limit, N_(
"Engine Mass Limit" ),
225 A__ELEM( SS_TYPE_A_FUEL_REGEN, fuel_regen, N_(
"Fuel Regeneration" ),
227 A__ELEM( SS_TYPE_A_ASTEROID_SCAN, asteroid_scan,
228 N_(
"Asteroid Scanner Range" ), _UNIT_DISTANCE ),
229 A__ELEM( SS_TYPE_A_NEBULA_VISIBILITY, nebu_visibility,
230 N_(
"Nebula Visibility" ), _UNIT_DISTANCE ),
232 P__ELEM( SS_TYPE_P_ABSORB, absorb, N_(
"Damage Absorption" ) ),
234 P__ELEM( SS_TYPE_P_NEBULA_ABSORB, nebu_absorb, N_(
"Nebula Resistance" ) ),
235 P__ELEM( SS_TYPE_P_JAMMING_CHANCE, jam_chance,
236 N_(
"Missile jamming chance" ) ),
238 I__ELEM( SS_TYPE_I_FUEL, fuel, N_(
"Fuel" ), _UNIT_UNIT ),
239 I__ELEM( SS_TYPE_I_CARGO, cargo, N_(
"Cargo" ), _UNIT_MASS ),
240 I__ELEM( SS_TYPE_I_CREW, crew, N_(
"Crew" ), _UNIT_UNIT ),
242 B__ELEM( SS_TYPE_B_HIDDEN_JUMP_DETECT, misc_hidden_jump_detect,
243 N_(
"Hidden Jump Detection" ) ),
244 B__ELEM( SS_TYPE_B_INSTANT_JUMP, misc_instant_jump, N_(
"Instant Jump" ) ),
245 B__ELEM( SS_TYPE_B_REVERSE_THRUST, misc_reverse_thrust,
246 N_(
"Reverse Thrusters" ) ),