Pilot ship effect data.
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#include <effect.h>
Pilot ship effect data.
Definition at line 16 of file effect.h.
◆ desc
Description of the effect.
Definition at line 18 of file effect.h.
◆ dimensions
| GLuint EffectData::dimensions |
◆ duration
| double EffectData::duration |
Max duration of the effect.
Definition at line 22 of file effect.h.
◆ flags
| unsigned int EffectData::flags |
◆ icon
◆ img
Image that can be additionally provided.
Definition at line 38 of file effect.h.
◆ lua_add
◆ lua_env
| nlua_env EffectData::lua_env |
Lua environment.
Definition at line 40 of file effect.h.
◆ lua_extend
| int EffectData::lua_extend |
◆ lua_remove
| int EffectData::lua_remove |
◆ name
Name of the effect.
Definition at line 17 of file effect.h.
◆ overwrite
| char* EffectData::overwrite |
Common string to overwrite when adding.
Definition at line 19 of file effect.h.
◆ priority
Priority of the effect when overwriting. Lower is more important.
Definition at line 20 of file effect.h.
◆ program
| GLuint EffectData::program |
◆ projection
| GLuint EffectData::projection |
◆ stats
Actual effect.
Definition at line 24 of file effect.h.
◆ tex_mat
| GLuint EffectData::tex_mat |
◆ u_dir
◆ u_elapsed
| GLuint EffectData::u_elapsed |
◆ u_img
◆ u_r
◆ u_tex
◆ u_timer
| GLuint EffectData::u_timer |
◆ vertex
| GLuint EffectData::vertex |
The documentation for this struct was generated from the following file:
- /tmp/pkgbuild/games/naev/work.aarch64eb/naev-0.12.5/src/effect.h