Represents the underlyig 3D data and associated material.
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#include <gltf.h>
Represents the underlyig 3D data and associated material.
Definition at line 77 of file gltf.h.
◆ material
| int MeshPrimitive::material |
ID of material to use.
Definition at line 84 of file gltf.h.
◆ nidx
| size_t MeshPrimitive::nidx |
Number of indices.
Definition at line 78 of file gltf.h.
◆ vbo_idx
| GLuint MeshPrimitive::vbo_idx |
Index VBO.
Definition at line 79 of file gltf.h.
◆ vbo_nor
| GLuint MeshPrimitive::vbo_nor |
Normal VBO.
Definition at line 81 of file gltf.h.
◆ vbo_pos
| GLuint MeshPrimitive::vbo_pos |
Position VBO.
Definition at line 80 of file gltf.h.
◆ vbo_tex0
| GLuint MeshPrimitive::vbo_tex0 |
◆ vbo_tex1
| GLuint MeshPrimitive::vbo_tex1 |
The documentation for this struct was generated from the following file:
- /tmp/pkgbuild/games/naev/work.aarch64eb/naev-0.12.5/src/gltf.h