naev 0.12.5
OutfitFighterBayData Struct Reference

Represents a fighter bay. More...

#include <outfit.h>

Data Fields

char * shipname
const struct Ship_ * ship
double ship_mass
double delay
int amount
double reload_time
int sound

Detailed Description

Represents a fighter bay.

Definition at line 332 of file outfit.h.

Field Documentation

◆ amount

int OutfitFighterBayData::amount

Amount of ammo it can store.

Definition at line 337 of file outfit.h.

◆ delay

double OutfitFighterBayData::delay

Delay between launches.

Definition at line 336 of file outfit.h.

◆ reload_time

double OutfitFighterBayData::reload_time

Time it takes to reload 1 ammo.

Definition at line 338 of file outfit.h.

◆ ship

const struct Ship_* OutfitFighterBayData::ship

Ship to use as ammo.

Definition at line 334 of file outfit.h.

◆ ship_mass

double OutfitFighterBayData::ship_mass

Mass of a fighter.

Definition at line 335 of file outfit.h.

◆ shipname

char* OutfitFighterBayData::shipname

Name of the ships to use as ammo.

Definition at line 333 of file outfit.h.

◆ sound

int OutfitFighterBayData::sound

Sound to use when launching.

Definition at line 339 of file outfit.h.


The documentation for this struct was generated from the following file: