Represents a fighter bay.
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#include <outfit.h>
Represents a fighter bay.
Definition at line 332 of file outfit.h.
◆ amount
| int OutfitFighterBayData::amount |
Amount of ammo it can store.
Definition at line 337 of file outfit.h.
◆ delay
| double OutfitFighterBayData::delay |
Delay between launches.
Definition at line 336 of file outfit.h.
◆ reload_time
| double OutfitFighterBayData::reload_time |
Time it takes to reload 1 ammo.
Definition at line 338 of file outfit.h.
◆ ship
| const struct Ship_* OutfitFighterBayData::ship |
◆ ship_mass
| double OutfitFighterBayData::ship_mass |
Mass of a fighter.
Definition at line 335 of file outfit.h.
◆ shipname
| char* OutfitFighterBayData::shipname |
Name of the ships to use as ammo.
Definition at line 333 of file outfit.h.
◆ sound
| int OutfitFighterBayData::sound |
Sound to use when launching.
Definition at line 339 of file outfit.h.
The documentation for this struct was generated from the following file:
- /tmp/pkgbuild/games/naev/work.aarch64eb/naev-0.12.5/src/outfit.h